The Sojourn – Begin Your Journey

The Sojourn – Begin Your Journey


The Sojourn is awash in ancient wisdom,
awesome vistas and astonishing challenges. It’s a tightly designed puzzle-box; built
from a mixture of well-worn concepts and original ideas. I’m Chris from Iceberg
Interactive, and today I’m going to lift away the veil of shadow from The Sojourn. I’m
going to guide you through those first tricky mechanics – what they are, how they work and
what you should bear in mind to make your temporary stay as successful as can be. You should know going in that the world of
The Sojourn is rich in abstract philosophy and metaphor, and this even extends to the
game’s mechanics. Everything you see reflects a multitude of deeper meanings concerning the
experience of life itself, and you’re encouraged to think about these ideas as you
progress. The first feature you come across will be this: a beautiful blue flame. Step
inside, and you’ll be transported into a Dark world – a parallel existence similar to
the Light world, but with some crucial differences. Your time in the Dark world is
limited by your movement – tracked by this meter which depletes on every step you take.
In the Dark world, special paths will appear that don’t exist in the Light world, but so
will these impassable thorny barriers. Figuring out when and when not to be in the
Dark world is really the crux to The Sojourn’s many puzzle designs. That’s because
as long as you’re in the Dark world, you’ll be able to awaken the objects you encounter
on your journey. The most important are Statues. Interact with these and you’ll
exchange places with them – allowing you to move vast distances – without depleting your
Dark meter. The statue can be activated from any distance, you just need to be able to see
it – which is easier said than done! Statues are the heart of The Sojourn’s
opening puzzles, either from simply helping you get from A to B, or more often, acting as
the key that opens your primary obstacle – gates. Gates will repeatedly block your
progress, and force you to place Statues on these spots to open them. Getting the statue
into position is usually easy enough, but figuring out how to also end up where you
need to be at the same time, is the recurring challenge. It helps to think through the
solution in reverse – The Sojourn will often cause you to question your assumptions or
force you to make moves against your own instincts. You’ll have to experiment and play
with what’s around you – the same solution rarely works twice. Another interesting mechanic is the Harp.
When you activate one of these, they play a relaxing melody that re-assembles these
surrounding, collapsed bridges. It’s worth noting that although you need to
activate the Harp from the Dark world, its power is totally independent – the bridges
will stay up as long as the music can still be heard, whatever world you’re in, so it’s
often worth triggering them right as your meter is about to run out. There is so much more to discover later in
The Sojourn, including new ways to enter the Dark world and new obstacles to overcome, but
I’ll leave those for you to discover on your own. The Sojourn is available on September
20th for PlayStation 4, Xbox One and Windows PC via the Epic Games store, and remember, if
you’re ever stuck or confused, you can join the conversation with us and the developers
on the Iceberg Interactive Discord, Twitter and Facebook. Hopefully we’ll see you there,
and in the meantime, enjoy the game and thanks for watching!

About the author

Leave a Reply

Your email address will not be published. Required fields are marked *